Game studio · Quebec, Canada

We ship and run our own mobile games — and build games with partners.

Dev Hub Games is a Unity studio with six titles on Google Play, backends we wrote ourselves and a production pipeline we use every week. Publishers and studios bring us in for co-development, full-cycle builds and live-ops.

Studio in numbers

50K+
installs of Sushi Diver
10K+
installs of Dungeon Knight
6
games on our Google Play developer page
107
languages our game websites ship in

Installs and titles: Google Play, checked 16 Sept 2026. Languages: sushidiver.app and gunsmithfactory.app builds.

Games we build, launch and keep running

Every title here was made in-house and is live or launching on Google Play under our own account.

All games
Sushi Diver

Sushi Diver

Casual simulation

Dive, fish and battle underwater — then run the sushi bar with your catch.

  • 50K+ installs
  • 4.1★ · 500+ reviews
  • Own REST backend
  • Live-ops updates
  • Game site in 107 languages

Official website

Gunsmith: Factory World Tycoon

Gunsmith: Factory World Tycoon

Tycoon

Build factories, run production lines and grow an industrial empire.

  • 1K+ installs
  • 4.1★ · 38 reviews
  • Own REST backend
  • Game site and wiki in 107 languages

Official website

Devil Crushers: Roguelike Idle

Devil Crushers: Roguelike Idle

Idle RPG

Roguelike idle RPG: 50+ heroes, a 400-floor tower and daily bosses.

  • Own REST backend
  • Subscriptions and in-app economy

Official website

Launch prep Google Play

What we do for partners

The same team and pipeline that runs our games, on your project.

01

Co-development

Our engineers and artists join your production: your repo, your tools, your sprint rhythm. We take whole features or systems end to end.

Economy, progression and live-ops systems we built for our own titles.

02

Full-cycle development

From playable prototype to store release — design, production, art, monetization and launch — with one accountable lead.

Six games taken from idea to Google Play under our account.

03

Backend & live-ops

Player accounts, cloud saves, purchase validation and content updates for F2P games that have to keep running after launch.

Backends we wrote and operate for our own games.

How we work with partners

How a project starts

Short, written, and with the people who will actually do the work.

  1. Brief

    You tell us what you're building, where it stands and what's missing.

  2. Discovery call

    We ask before we propose — scope, constraints, risks.

  3. Proposal

    Team, timeline, milestones and a price range, in writing.

  4. Kick-off

    Access, tools and the first milestone agreed. You meet the team.

  5. Weekly delivery

    Builds every week, risks raised early, the same people throughout.

Who's behind it

Kyrylo Prykhodko

Kyrylo Prykhodko

Founder & CEO

“Transparency isn't a principle we preach — it's how we run projects.”

Dev Hub Games is led by its founder and based in Quebec, Canada. A core team works with a network of senior developers and artists across Eastern Europe, so every project gets one accountable lead and a team sized to the job.

About the studio

Have a game to build or a gap in your team?

Thirty minutes with the founder. You'll leave with a clear yes, a clear no, or a short list of what we'd need to know.